
There are literally dozens of these so getting them all will be a mighty task for even the most die-hard Sins fan. The developers have also added some cool new touches, like game-specific achievements. It's true that Dan and I had gotten used to knowing just where the specific techs we wanted were found on the old kitchen sink tree, but this one makes things so much clearer. Being able to dial straight in on the right trees for weapon improvements or new ships designs definitely saves time, particularly for new players.


There's also an entirely new page just for logistics research, which makes sense because it focuses more on the quantity of your forces rather than the strictly quality-focused options that you get from the military tree. Now we've got technologies broken down into their own sub-categories, available on different tech pages. The two flow-chart that stood in for the tech trees last time around are also gone. Now we've got a whole page dedicated to each race complete with relationship sliders and a host of diplomatic options to fine tune your standings with each race and keep track of their demands. The most recent diplomacy screen was nothing more than a simple (if colorful) excel sheet with columns for bounties and resource gifts. The real stars of the new interface are the revamped diplomacy and tech screens. I know it sounds ridiculously nerdy to obsess over something as silly as the "feel" of the interface when you're interacting with it, but it makes such a difference in terms of comfort, particularly for those five-hour play sessions. The buttons also have a real sense of softness and weight now, which makes you feel like you're really connected with the game. Overall, the whole presentation of the game is much more polished now, with better graphics for nearly every interface element. The first thing to notice is that the interface has been cleaned up quite a bit. We've been looking forward to this game for some time now, and now that we've had a chance to try out this more polished, more complete version, we're even more convinced that Stardock and Ironclad have a real winner on their hands. The beta 5 version we received offered numerous interface improvements and a chance to finally play as the new Advent race.


We've already brought you numerous previews of Ironclad's upcoming real-time 4X game, Sins of a Solar Empire, but there are still a few nuggets left to reveal before the game ships.
